Video Game Voice Actor Strike 2017 – We Want Better Money #PerformanceMatters

What is Video Game Voice Actor Strike?

Video Game Voice Actor Strike is an ongoing union organization by the Screen Actors Guild-American Federation of Television and Radio Artists. If you don’t know what this strike is about I will give you a backstory. About 25% of video games has voice acting, motion capture and live action full motion video. As the Screen Actors Guild and American Federation of Television and Radio Artist merged, video games companies set standard rates of four-hour recording session. The pay in 2005 was $759 and 2013 was $800 per session, the actors wanted a higher rate from the game developer or published. The video game industry was worth $11 billion and the film industry business has $100 billion globally.

Video game industry doesn’t promoted the actor behind the character voice unlike television and film due to consumers willing to purchase due to the actor feature on the game. Actor had additional gigs such as television and animation due to not making a living off of voicing video games characters. The strike continues in 2016, SAG-AFTRA stated that “to transparency in the voice actor hiring processes so that actors are aware of what types of roles and performances they are to be hired for, issues related to the “vocally stressful” roles, and having more safety precautions while actors were on-set”. These cause video game developers and published such as Activision, Electronic Arts, Insomniac Games, Take 2 Interactive and WB Games to repay all voice actors that started production after February 17, 2015

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