What is Mugen fighting game engine?
How you ever wonder if you characters from anime, gaming, cartoons and movies crossover? MUGEN is the software for fighting game fans. MUGEN is a 2D fighting game engine created by Elecbtye. This engine allows creators to make and rip stages, characters, and srceenpacks from other games. History of MUGEN started off in 1999 as beta. Beta version work on MS-DOS, Mac and Linux operation systems. MUGEN creator Elecbtye forgotten what the engine stand for, mugen in Japanese means unlimited. Elecbtye seek donations to obtain a windows version of MUGEN.
Elecbtye release a private WinMUGEN beta containing limit of two characters and locked game modes. This new version of WinMUGEN features music plugins and SFF files to show palettes. CNS scripts for controllers and changes to DOS patches to downgrade characters to be compatible. In 2007 hacked WinMUGEN add third-party for hires stages and select screens. Low and hi res stages are compatible in new version of WinMUGEN.
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Namco Bandai and Square Enix make it happen.
You know Final Fantasy and Tales of Series is the selling point of Square Enix and Namco Bandai. Both series have courageous heroes and a vile villains in their world. What about the storyline? Stopping an evil organization, called Cruxis o destroying Mako reactors (which is killing the planet’s energy) whatever main goal that the characters have to achieve. These two franchise has manga, anime, films and music speaking of composers. There are staff that bring these two IPS to life in Namco Kōsuke Fujishima (character design) Yoshiharu Gotanda (creator), Motoi Sakuraba (composer) and Hideo Baba (producer). At Square Enix, Hironobu Sakaguchi (creator), Tetsuya Nomura (character designer), Nobuo Uematsu (composer) and Hiroyuki Ito (producer). Without these talented people there will be no Final Fantasy and Tales Series.
Continue reading “Should There Be a Final Fantasy and Tales of Series Crossover”