In-Game Currency Vs Real Money – Video Game Microtransactions

What is  Microtransactions in video games?

The gaming industry is very big on money. Due to development, time and planning goes into video games. It’s natural that some developers want more money to keep their business a flow. Rip-off players is another thing that developers should take note of. Nowadays, video game developers program video games to have in-game currency. In-game currency is what keep gamers from spending real money. Gamers can earn their content by playing through the game. Majority games have downloadable content which can buy with real money not in-game. Notable, this topic came up with EA release Star Wars Battlefront II (2017 video game). During the release of the game, there was a controversy that EA wanted to players to unlock characters with real money. A lot of fans was not happy about the situation and EA lower the price of the character in response.

Here is the story, in the beta players would have to grind 40 hours to unlock a characters. User on Reddit spent $80 on the Star Wars Battlefront II Deluxe Edition and the characters was not accessible. EA’s Community Team defended the change and stated “the intent to make users earn credits to unlock heroes was to give users a sense of “pride and accomplishment”. The statement that EA’s Community Team Reddit post got 647,000 down votes. Adding insult to injury, EA lower the cost of characters by 75% and in-game campaign credits was reduced. This story gain national attention from Wall Street, CNBC and The Minister of Justice of Belgium Koen Geens. Let’s hope EA fix these change and reflect on what to do next.

Do we need Loot Boxes in video games?

Everyone loves content and Loot Boxes in video games. Loot Boxes is what the player earns when leveling up or complete tasks. Games like Overwatch, Paladins and Injustice 2 has loot crate and boxes that players can earn. People are concern whether it’s gambling, the term pay to win is pretty much like cheating in some way. I know I will get crictism for saying that pay to win is cheating. There is another world which comes from a slot machine. In slot machine, you have to match three picture to get jackpot. Play to chance is based on luck when going to a Casino. In video game, loot boxes is completely random and have a better chance to get items. Some loot boxes or crates will give you extra currency but pay real money to boost your earning.

Grinding is the best way to earn in-game content not your wallet. Some games like League of Legends, Team Fortress 2, Gigantic and Trove have option to use real money to buy rubies. Where was that outrage then? Also use real currency buy cosmetics, weapons and in-game content. I want to ask this question what is the value of a $60 video game anyway? There is nothing wrong on monetizing a video game but scamming and rip-off is another issues. Developers uses this and fear of losing sales on video games. I don’t understand why some developers want people to use real currency and already spend loads of money. As a gamer myself, I want everything on one disc and don’t want to spend any money for extra content.

Do we need to spend real money on video games?

I did fall in to that trap in the past but not anymore. Not just console games that has Microtransactions but mobile games as well. Mobile In-App purchase is pretty much like DLC for phone and tablet users. If I had to choose between virtual and real currency. There is no doubt that I have go with virtual because you earn it by playing. Real currency is earn by working at your day job and buying video games. Will loot boxes go away anytime soon? We will have to see what the future will hold for Microtransactions in video games.

Source: Kotaku

Polygon

EA

Vg247

Author: anjimplays

I am a blogger, Twitch and YouTuber and have a goal to be self employed

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